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Truck Paintshop

Antworten im Thema: 11 » Der letzte Beitrag (23. Dezember 2012, 12:16) ist von Cargobull.

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Sisu_E18

unregistriert

1

Samstag, 22. Dezember 2012, 23:35

Truck Paintshop

Hallo

Ich hab jetzt mehrere male versucht ein Truck design ins Spiel einzufügen aber es funktioniert nie, ich finde den Skin beim Lackierer einfach nicht.
Die Mod besteht und ist auch dort wo sie sein soll.. was soll ich den tun?

Pandemik

unregistriert

2

Sonntag, 23. Dezember 2012, 00:12

Vielleicht einfach nochmal das Tutorial durchgehen und mit deine Mod vergleichen, irgendwo muß sich ja ein Fehler eingeschlichen haben. Hast du auch mal in die Log geschaut, ob deine Mod auch richtig geladen wird?

Sisu_E18

unregistriert

3

Sonntag, 23. Dezember 2012, 10:44

Okey alles soweit gut, ich kann den Skin sogar schon auswählen aber dann hängt sich das Spiel auf.. Hab auchschon die SuFu genutzt aber konnte nichts finden

Cargobull

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4

Sonntag, 23. Dezember 2012, 11:10

hello sisu,

can you post your ets2 log? then we can help you further :)

Sisu_E18

unregistriert

5

Sonntag, 23. Dezember 2012, 11:28

Spoiler Spoiler

************ : log created on : Sunday December 23 2012 @ 11:26:25
00:00:00.000 : [sys] running on x86 / Windows 7 x64 (version 6.1) / Service Pack 1
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [cpu] GenuineIntel [ Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz] 8 logical processor(s) at ~3392MHz.
00:00:00.000 : [sys] Using 2 worker thread(s)
00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 3312832Hz
00:00:00.000 : [mem] physical memory detected (4194303K/4194303K)
00:00:00.000 : [mem] virtual memory detected (4194176K/4118044K)
00:00:00.000 : [mem] Trying to allocate memory pool (204800K)
00:00:00.017 : Disabling color wrap as both color strings are empty
00:00:00.043 : [hashfs] base.scs: Mounted and validated, 34440 entries (8DF09065C61E90AA0E92E6B2175D8A254A6B31255BFE192AE817D70AE5D7024)
00:00:00.065 : [hashfs] def.scs: Mounted and validated, 2305 entries (6B8A04969A41CB52603055080FB5B86724799E797FA140497D73618E4438E42)
00:00:00.098 : [hashfs] locale.scs: Mounted and validated, 108 entries (C6D065FB051FD413315E7871C68B46C2E028B08ECBF11752E51D26135368F70)
00:00:00.098 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (F98BF7CBC00A575F58A6D856DA34EEAF2059707E83A3466CAB7B8F776D0EC9C)
00:00:00.099 : [ufs] Home directory: 'C:/Users/HenryI/Documents/Euro Truck Simulator 2'.
00:00:00.099 : Mounting extra package: C:/Users/HenryI/Documents/Euro Truck Simulator 2/mod/engines_logos.scs
00:00:00.111 : [zipfs] engines_logos.scs: read ok, 1408 entries [0x43e391d5]
00:00:00.111 : Mounting extra package: C:/Users/HenryI/Documents/Euro Truck Simulator 2/mod/firmenmod_tsm_map.scs
00:00:00.114 : [zipfs] firmenmod_tsm_map.scs: read ok, 356 entries [0x15638682]
00:00:00.114 : Mounting extra package: C:/Users/HenryI/Documents/Euro Truck Simulator 2/mod/paintjobtest.scs
00:00:00.114 : [zipfs] paintjobtest.scs: read ok, 20 entries [0x9d77ad53]
00:00:00.114 : Mounting extra package: C:/Users/HenryI/Documents/Euro Truck Simulator 2/mod/Realistic Physics Mod v1.2.scs
00:00:00.114 : [zipfs] Realistic Physics Mod v1.2.scs: read ok, 29 entries [0x363a8d5b]
00:00:00.114 : Mounting extra package: C:/Users/HenryI/Documents/Euro Truck Simulator 2/mod/Scania B&W Interior by Apocalyptic (ETS2).scs
00:00:00.115 : [zipfs] C:/Users/HenryI/Documents/Euro Truck Simulator 2/mod/Scania B&W Interior by Apocalyptic (ETS2).scs: Scania Interior by Apocalyptic (ETS2)

00:00:00.115 : [zipfs] C:/Users/HenryI/Documents/Euro Truck Simulator 2/mod/Scania B&W Interior by Apocalyptic (ETS2).scs:

00:00:00.115 : [zipfs] C:/Users/HenryI/Documents/Euro Truck Simulator 2/mod/Scania B&W Interior by Apocalyptic (ETS2).scs: do not claim or hack

00:00:00.115 : [zipfs] C:/Users/HenryI/Documents/Euro Truck Simulator 2/mod/Scania B&W Interior by Apocalyptic (ETS2).scs: thx
00:00:00.115 : [zipfs] Scania B&W Interior by Apocalyptic (ETS2).scs: read ok, 14 entries [0x8e423f0f]
00:00:00.115 : Mounting extra package: C:/Users/HenryI/Documents/Euro Truck Simulator 2/mod/TSM_Map_1.2.scs
00:00:00.135 : [zipfs] TSM_Map_1.2.scs: read ok, 2271 entries [0x8b0a94f0]
00:00:00.135 : exec /home/config.cfg
00:00:00.135 : [sys] Executing /home/config.cfg ...
00:00:00.135 : uset r_full_resolution_corrections "0"
00:00:00.135 : uset r_force_color_shadowmaps "0"
00:00:00.135 : uset g_hw_info "1"
00:00:00.135 : uset g_cargo_sort "0"
00:00:00.135 : uset g_tooltip_delay "0.4"
00:00:00.135 : uset g_desktop_fadeout "60"
00:00:00.135 : uset r_segment_cache_static_buffers "1"
00:00:00.135 : uset r_segment_cache_behavior "3"
00:00:00.135 : uset r_use_depth_bounds "1"
00:00:00.135 : uset r_show_light_pixel_coverage "0"
00:00:00.135 : uset r_mirror_scale_y "1.0"
00:00:00.135 : uset r_mirror_scale_x "1.0"
00:00:00.135 : uset r_scale_y "1"
00:00:00.135 : uset r_scale_x "0.75"
00:00:00.135 : uset r_sunshafts "1"
00:00:00.135 : uset r_color_saturation "1.0"
00:00:00.135 : uset r_color_yellow_blue "0.0"
00:00:00.135 : uset r_color_magenta_green "0.0"
00:00:00.135 : uset r_color_cyan_red "0.0"
00:00:00.135 : uset r_color_correction "1"
00:00:00.135 : uset r_dof_filter_size "0.5"
00:00:00.135 : uset r_dof_transition "400.0"
00:00:00.135 : uset r_dof_start "200.0"
00:00:00.135 : uset r_dof "1"
00:00:00.135 : uset r_mlaa_threshold "1.0"
00:00:00.135 : uset r_mlaa "0"
00:00:00.135 : uset r_hdr "0"
00:00:00.135 : uset r_fake_shadows "1"
00:00:00.135 : uset r_sun_shadow_texture_size "2048"
00:00:00.135 : uset r_sun_shadow_quality "0"
00:00:00.135 : uset r_mirror_view_distance "80"
00:00:00.135 : uset r_deferred_mirrors "0"
00:00:00.135 : uset r_deferred "1"
00:00:00.135 : uset r_startup_progress "0"
00:00:00.135 : uset r_setup_done "1"
00:00:00.135 : uset r_gamma "1"
00:00:00.135 : uset r_nv_stereo_mode "2"
00:00:00.135 : uset r_no_frame_tracking "0"
00:00:00.135 : uset r_msaa "0"
00:00:00.135 : uset r_fullscreen "1"
00:00:00.135 : uset r_mode "1920x1080x32x0"
00:00:00.136 : uset r_path ""
00:00:00.136 : uset r_device "dx9"
00:00:00.136 : uset g_pedestrian "1"
00:00:00.136 : uset g_light_span_factor "0.5"
00:00:00.136 : uset g_light_distance_factor "0.5"
00:00:00.136 : uset g_vehicle_flare_lights "1"
00:00:00.136 : uset g_auto_traffic_headlights "1"
00:00:00.136 : uset g_auto_traffic "1"
00:00:00.136 : uset g_kdop_preview "0"
00:00:00.136 : uset g_screenshot_on_bug "0"
00:00:00.136 : uset g_developer "0"
00:00:00.136 : uset g_wc_fps "0.0"
00:00:00.136 : uset g_wc_radius "-1.0"
00:00:00.136 : uset g_flyspeed "100.0"
00:00:00.136 : uset g_news "1"
00:00:00.136 : uset g_colbox "0"
00:00:00.136 : uset g_radio_mode "2"
00:00:00.136 : uset g_ignore_low_fps "0"
00:00:00.136 : uset g_truck_light_quality "1"
00:00:00.136 : uset g_truck_light_specular "1"
00:00:00.136 : uset g_gfx_all_scales "0"
00:00:00.136 : uset g_gfx_advanced "1"
00:00:00.136 : uset g_gfx_quality "-1"
00:00:00.136 : uset g_menu_aa_limit "8"
00:00:00.136 : uset g_additional_water_fov "20.0f"
00:00:00.136 : uset g_rain_reflect_hookups "0"
00:00:00.136 : uset g_rain_reflect_actor "0"
00:00:00.136 : uset g_rain_reflect_traffic "0"
00:00:00.136 : uset g_rain_reflect_cache "0"
00:00:00.136 : uset g_rain_reflection "1"
00:00:00.136 : uset g_reflection "1"
00:00:00.136 : uset g_grass_density "1"
00:00:00.136 : uset g_veg_detail "2"
00:00:00.136 : uset g_minicon "0"
00:00:00.136 : uset g_console "0"
00:00:00.136 : uset g_texture_usage_stats "0"
00:00:00.136 : uset g_fps "0"
00:00:00.136 : uset g_stream_exts ".ogg;.mp3"
00:00:00.136 : uset r_vsync "1"
00:00:00.136 : uset r_anisotropy_factor "0.1875"
00:00:00.136 : uset r_texture_detail "0"
00:00:00.136 : uset t_averaging_window_length "20"
00:00:00.141 : [lang] Language autodetection: 407
00:00:00.146 : Selected language: de_de
00:00:00.146 : Euro Truck Simulator 2 init ver.1.2.5 (rev. 42233)
00:00:00.147 : [net] LOG INFO: Started
00:00:00.161 : Setting UI reference mode to: 1440x900...
00:00:00.161 : [gfx] Selected rendering device: dx9
00:00:00.170 : [dx9] NVAPI initialized
00:00:00.188 : [dx9] Direct3D9Ex detected.
00:00:00.188 : [dx9] Number of adapters found: 2
00:00:00.278 : [dx9] Adapter #0: NVIDIA GeForce GT 520 / 1023 MB (nvd3dum.dll, 9.18.13.697, 20121002)
00:00:00.291 : [dx9] Adapter #1: NVIDIA GeForce GT 520 / 1023 MB (nvd3dum.dll, 9.18.13.697, 20121002)
00:00:00.291 : [dx9] Using SM3X rendering path
00:00:00.291 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:00:00.500 : [dx9] SLI not found.
00:00:00.500 : [dx9] Stereo fully allowed.
00:00:00.501 : [dx9] Stereo enable query failed: 4294967156
00:00:00.501 : [dx9] D3D9 device sucessfully created [HWVP]
00:00:00.558 : Game viewport set to: (window aspect ratio=1.78); viewport bounds=[left=0.00 right=1920.00 bottom=0.00 top=1080.00]
00:00:00.600 : [al] device: OpenAL Soft
00:00:00.600 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:00.642 : [al] vendor: OpenAL Community
00:00:00.642 : [al] version: 1.1 ALSOFT 1.14
00:00:00.642 : [al] renderer: OpenAL Soft
00:00:00.642 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:00.642 : [snd] Started sound update thread
00:00:00.651 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:00.653 : [di8] Initializing device '@@mouse@@' as 'mouse'
00:00:00.828 : dispatch
00:00:01.105 : exit
00:00:18.777 : uset s_sfx_enabled "1"
00:00:18.777 : uset s_music_enabled "1"
00:00:18.777 : uset s_sfx_volume "1.0"
00:00:18.777 : uset s_music_volume "0.8"
00:00:18.777 : uset s_master_volume "1.0"
00:00:18.777 : uset s_reverse_stereo "0"
00:00:18.777 : uset g_input_configured "1"
00:00:18.777 : uset g_bad_weather_factor "0.05"
00:00:18.777 : uset g_save_idx "1"
00:00:18.777 : uset g_adviser "2"
00:00:18.777 : uset g_desktop_tutorial "0"
00:00:18.777 : uset g_tutorial "0"
00:00:18.777 : uset g_fatigue "0"
00:00:18.777 : uset g_police "1"
00:00:18.777 : uset g_subtitles "0"
00:00:18.777 : uset g_clock_24 "1"
00:00:18.777 : uset g_trackir "1"
00:00:18.777 : uset g_brake_intensity "2.15767"
00:00:18.777 : uset g_steer_autocenter "1"
00:00:18.777 : uset g_mph "0"
00:00:18.777 : uset g_hshifter_layout "0"
00:00:18.777 : uset g_trans "0"
00:00:18.777 : uset g_lang "de_de"
00:00:19.675 : uset s_sfx_enabled "1"
00:00:19.675 : uset s_music_enabled "1"
00:00:19.675 : uset s_sfx_volume "1.0"
00:00:19.675 : uset s_music_volume "0.8"
00:00:19.675 : uset s_master_volume "1.0"
00:00:19.675 : uset s_reverse_stereo "0"
00:00:19.675 : uset g_input_configured "1"
00:00:19.675 : uset g_bad_weather_factor "0.05"
00:00:19.676 : uset g_save_idx "1"
00:00:19.676 : uset g_adviser "2"
00:00:19.676 : uset g_desktop_tutorial "0"
00:00:19.676 : uset g_tutorial "0"
00:00:19.676 : uset g_fatigue "0"
00:00:19.676 : uset g_police "1"
00:00:19.676 : uset g_subtitles "0"
00:00:19.676 : uset g_clock_24 "1"
00:00:19.676 : uset g_trackir "1"
00:00:19.676 : uset g_brake_intensity "2.15767"
00:00:19.676 : uset g_steer_autocenter "1"
00:00:19.676 : uset g_mph "0"
00:00:19.676 : uset g_hshifter_layout "0"
00:00:19.676 : uset g_trans "0"
00:00:19.676 : uset g_lang "de_de"
00:00:19.692 : New profile selected: 'Alexander'
00:00:20.089 : game
00:00:20.296 : [bullet] Starting physics server: Bullet
00:00:20.320 : Loaded trailers: 75
00:00:20.322 : Loaded small traffic vehicles: 26
00:00:20.324 : Loaded truck traffic vehicles: 8
00:00:20.325 : Loaded traffic trailers: 15
00:00:20.325 : Loaded addon hookups: 16
00:00:20.327 : Loading resource server data ....
00:00:20.327 : Loading road data ....
00:00:20.330 : Loading terrain data ....
00:00:20.334 : Loading railing data ....
00:00:20.339 : Loading building data ....
00:00:20.355 : Loading model data ....
00:00:20.372 : Loading prefab data ....
00:00:20.389 : Loading sign data ....
00:00:20.406 : Loading traffic lights data ....
00:00:20.422 : Loading vegetation data ....
00:00:20.439 : Loading hinges data ....
00:00:20.456 : Loading stamp data ....
00:00:20.472 : Loading movers data ....
00:00:20.489 : Loading ferry data ....
00:00:20.506 : Loading country data ....
00:00:20.522 : Loading sound item data ....
00:00:20.539 : Loading live stream data ....
00:00:20.556 : Loading trigger action data ....
00:00:20.572 : Loading cutscene data ....
00:00:20.589 : Loading cargo data ....
00:00:20.599 : Loading company data ....
00:00:20.605 : Loading city data ....
00:00:20.656 : Map '/map/europe.mbd' loading started ....
00:00:21.711 : Map successfully loaded.
00:00:21.746 : Map initialization started ....
00:00:21.807 : Map initialization finished.
00:00:21.807 : Map load time: 1151ms (53 MB)
00:00:22.354 : Detail vegetation database is ready.
00:00:25.261 : [startup] spawned 14 vehicles
00:00:25.304 : [startup] spawned 8 vehicles
00:00:25.391 : [startup] spawned 3 vehicles
00:00:25.472 : [startup] spawned 1 vehicles
00:00:25.675 : [startup] spawned 2 vehicles
00:00:25.722 : [startup] spawned 1 vehicles
00:00:25.757 : [startup] spawned 28 vehicles
00:00:25.909 : [startup] spawned 3 vehicles
00:00:25.992 : [startup] spawned 3 vehicles
00:00:48.190 : [fs] Failed to open file "/vehicle/truck/upgrade/paintjob/paintjob_scania.tobj" in the read_only mode
00:00:48.190 : [fs] Failed to open file "/vehicle/truck/upgrade/paintjob/paintjob_scania.tobj" in the read_only mode

Cargobull

unregistriert

6

Sonntag, 23. Dezember 2012, 11:40

00:00:48.190 : [fs] Failed to open file "/vehicle/truck/upgrade/paintjob/paintjob_scania.tobj" in the read_only mode
00:00:48.190 : [fs] Failed to open file "/vehicle/truck/upgrade/paintjob/paintjob_scania.tobj" in the read_only mode



the tobj file fails. try this to fix it, it contains the tobj file. insert it in the same directory as the dds file ;)

http://uloz.to/xYQrY4u/paintjob-scania-tobj

Sisu_E18

unregistriert

7

Sonntag, 23. Dezember 2012, 11:50

Yes works, but it don't shows my paintjob, it shows this one:

Cargobull

unregistriert

8

Sonntag, 23. Dezember 2012, 11:53

ok, what is your paintjob called? (i mean name of the dds file)

Sisu_E18

unregistriert

9

Sonntag, 23. Dezember 2012, 11:56

its named "paintjob_test"

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