******** : log created on : Saturday August 27 2011 @ 14:59:01
14:59:01 : [sys] running on x86 / Windows Vista (version 6.0) / Service Pack 1
14:59:01 : [sys] DirectX version : 4.09.00.0904
14:59:01 : [cpu] AuthenticAMD [AMD Sempron(tm) Processor LE-1200] at ~2109MHz.
14:59:01 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
14:59:01 : [sys] using QPC / HPET timer (thread affinity: 1), frequency 25000000Hz
14:59:01 : physical memory detected (2097151K/1587284K)
14:59:01 : virtual memory detected (2097024K/2033244K)
14:59:01 : Trying to allocate memory pool (409600K)
14:59:01 : [zipfs] base.scs: mounted ok, 9406 entries [crc_0x1a04de2c]
14:59:01 : [ufs] registered symlink from /custom_build/de_de to /
14:59:01 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0xe4636951]
14:59:01 : [ufs] Home directory: 'C:/Users/Marcel/Documents/Euro Truck Simulator'.
14:59:01 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/fernlicht mod.scs
14:59:01 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/fernlicht mod.scs: mounted ok, 3 entries [crc_0x201ee39f]
14:59:01 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Flarepack.by.Samson.SCS_ti.scs
14:59:01 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Flarepack.by.Samson.SCS_ti.scs: mounted ok, 122 entries [crc_0xdb087bbd]
14:59:01 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/HO-MG-001meiner.scs
14:59:01 : [zipfs] Unsupported compression method used: 8 for record #32 - R730 Template.jpg from 'C:/Users/Marcel/Documents/Euro Truck Simulator/mod/HO-MG-001meiner.scs'.
14:59:01 : [zipfs] Failed to process incompatible zip entry: vehicle/truck/scania/namensschild.tobj
14:59:01 : [zipfs] Failed to process incompatible zip entry: vehicle/truck/scania/namensschild.mat
14:59:01 : [zipfs] Failed to process incompatible zip entry: vehicle/truck/scania/namensschild.dds
14:59:01 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/HO-MG-001meiner.scs: mounted ok, 65 entries [crc_0x4ab8f801]
14:59:01 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/LED Pack by Mopi.scs
14:59:01 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/LED Pack by Mopi.scs: mounted ok, 86 entries [crc_0xd75a647e]
14:59:01 : exec /home/config.cfg
14:59:01 : [sys] Executing /home/config.cfg ...
14:59:01 : uset g_minicon "0"
14:59:01 : uset g_console "0"
14:59:01 : uset g_trackir "1"
14:59:01 : uset g_developer "0"
14:59:01 : uset g_save_idx "9"
14:59:01 : uset g_mouse_control "0"
14:59:01 : uset g_steering_func_param "0.0"
14:59:01 : uset g_joy_axis_brake_dz "0.0"
14:59:01 : uset g_joy_axis_brake "7"
14:59:01 : uset g_joy_ff_gain "1.0"
14:59:01 : uset g_joy_axis_throttle_dz "0.0"
14:59:01 : uset g_joy_axis_throttle "7"
14:59:01 : uset g_joy_axis_ff "0"
14:59:01 : uset g_joy_axis_combine "0"
14:59:01 : uset g_joy_axis_steer_sens "0.6"
14:59:01 : uset g_joy_axis_steer_dz "0.0"
14:59:01 : uset g_joy_axis_steer "7"
14:59:01 : uset g_tutorial "0"
14:59:01 : uset g_job_sort "0"
14:59:01 : uset g_gauges "0"
14:59:01 : uset g_mirrors "0"
14:59:01 : uset g_fatigue "1"
14:59:01 : uset g_police "0"
14:59:01 : uset g_subtitles "0"
14:59:01 : uset g_quality "2"
14:59:01 : uset g_reflection "1"
14:59:01 : uset g_atrans "1"
14:59:01 : uset g_flyspeed "100.0"
14:59:01 : uset g_lang "de_de"
14:59:01 : uset g_colbox "0"
14:59:01 : uset r_gamma "0.81"
14:59:01 : uset r_path "5"
14:59:01 : uset r_msaa "0"
14:59:01 : uset r_fullscreen "1"
14:59:01 : uset r_mode "1440x900x32x0"
14:59:01 : uset r_device "gl"
14:59:01 : uset r_driver "gl"
14:59:01 : uset g_texture_usage_stats "0"
14:59:01 : uset g_fps "0"
14:59:01 : uset ds8_mix_channels "2"
14:59:01 : uset ds8_mix_depth "16"
14:59:01 : uset ds8_mix_rate "44100"
14:59:01 : uset ds8_reverse_stereo "0"
14:59:01 : uset s_acceleration "1"
14:59:01 : uset s_mix_channels "2"
14:59:01 : uset s_mix_depth "16"
14:59:01 : uset s_mix_rate "44100"
14:59:01 : uset s_sfx_enabled "0"
14:59:01 : uset s_music_enabled "0"
14:59:01 : uset s_sfx_volume "1.0"
14:59:01 : uset s_music_volume "1.0"
14:59:01 : uset s_reverse_stereo "0"
14:59:01 : uset s_device "ds8"
14:59:01 : uset r_vsync "1"
14:59:01 : uset r_quirks "0"
14:59:01 : uset r_anisotropy_factor "0.5"
14:59:01 : uset r_texture_detail "0"
14:59:01 : uset i_force_gain "1.0"
14:59:01 : uset i_feedback "1"
14:59:01 : uset i_joystick2 "-1"
14:59:01 : uset i_joystick1 "-1"
14:59:01 : uset i_deadzone "0.0"
14:59:01 : uset i_device "di8"
14:59:01 : uset m_invert "0"
14:59:01 : uset m_sensitivity "0.33"
14:59:01 : uset m_filter "0"
14:59:01 : uset g_view_dist "1.0"
14:59:01 : Euro Truck Simulator init ver.1.1 (rev. 24011)
14:59:02 : [gl] ICD OpenGL driver detected.
14:59:02 : [gl] driver: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
14:59:02 : [gl] vendor: NVIDIA Corporation
14:59:02 : [gl] version: 2.1.2
14:59:02 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
14:59:02 : [gl] GL_max_texture_size: 4096
14:59:02 : [gl] taking advantage of 'GL_ARB_multitexture'
14:59:02 : [gl] Sampler count: 4
14:59:02 : [gl] taking advantage of 'GL_ARB_fragment_program'
14:59:02 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
14:59:02 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
14:59:02 : [gl] taking advantage of 'GL_ARB_texture_compression'
14:59:02 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
14:59:02 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
14:59:02 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
14:59:02 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
14:59:02 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
14:59:02 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
14:59:02 : [gl] taking advantage of 'GL_ARB_vertex_program'
14:59:02 : [gl] Vertex attribute count: 16
14:59:02 : [gl] taking advantage of 'GL_ARB_shader_objects'
14:59:02 : [gl] taking advantage of 'GL_ARB_vertex_shader'
14:59:02 : [gl] taking advantage of 'GL_ARB_fragment_shader'
14:59:02 : [gl] taking advantage of 'GL_ATI_draw_buffers'
14:59:02 : [gl] taking advantage of 'GL_EXT_blend_color'
14:59:02 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
14:59:02 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
14:59:02 : [gl] taking advantage of 'GL_EXT_rescale_normal'
14:59:02 : [gl] taking advantage of 'GL_EXT_secondary_color'
14:59:02 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
14:59:02 : [gl] taking advantage of 'GL_EXT_texture3D'
14:59:02 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
14:59:02 : [gl] taking advantage of 'GL_EXT_texture_env_add'
14:59:02 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
14:59:02 : [gl] Max anisotropy factor: 16
14:59:02 : [gl] taking advantage of 'GL_NV_register_combiners'
14:59:02 : [gl] taking advantage of 'GL_NV_register_combiners2'
14:59:02 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
14:59:02 : [gl] taking advantage of 'GL_NV_texture_shader'
14:59:02 : [gl] taking advantage of 'GL_NV_texture_shader2'
14:59:02 : [gl] taking advantage of 'GL_NV_texture_shader3'
14:59:02 : [gl] taking advantage of 'GL_NV_fragment_program'
14:59:02 : [gl] taking advantage of 'GL_NV_fragment_program_option'
14:59:02 : [gl] taking advantage of 'GL_NV_fragment_program2'
14:59:02 : [gl] taking advantage of 'GL_NV_vertex_program'
14:59:02 : [gl] taking advantage of 'GL_NV_vertex_program2'
14:59:02 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
14:59:02 : [gl] taking advantage of 'GL_NV_vertex_program3'
14:59:02 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
14:59:02 : [gl] taking advantage of 'WGL_ARB_extensions_string'
14:59:02 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
14:59:02 : [gl] taking advantage of 'WGL_EXT_swap_control'
14:59:02 : [gl] taking advantage of 'WGL_ARB_pixel_format'
14:59:02 : [gl] taking advantage of 'WGL_ARB_pbuffer'
14:59:02 : [gl] taking advantage of 'WGL_ARB_render_texture'
14:59:02 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
14:59:02 : [gl] taking advantage of 'GL_ARB_multisample'
14:59:04 : [gl] Detected support for 16x anti-aliasing.
14:59:04 : [gl] Detected support for 8x anti-aliasing.
14:59:04 : [gl] Detected support for 4x anti-aliasing.
14:59:04 : [gl] Detected support for 2x anti-aliasing.
14:59:04 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
14:59:04 : Rendering path available: GL1X
14:59:04 : Rendering path available: ARB1
14:59:04 : Rendering path available: NV1X
14:59:04 : Rendering path available: NV2X
14:59:04 : Rendering path available: NV3X
14:59:04 : Rendering path available: NV4X
14:59:04 : Rendering path available: ARB2
14:59:04 : Rendering path available: GL2X
14:59:04 : [dx9] Direct3D9Ex detected.
14:59:04 : [dx9] Number of adapters found: 1
14:59:04 : [dx9] Adapter #0: NVIDIA GeForce 6150SE nForce 430 (nvd3dum.dll) [driver version: 7.15.11.6925]
14:59:04 : Rendering path available: SM2X
14:59:04 : Rendering path available: SM3X
14:59:05 : [gl] CDS init: OK
14:59:05 : [gl] SetPixelFormat: OK (7, color 32 bits, depth 24 bits).
14:59:05 : [gl] wglCreateContext: OK
14:59:05 : [gl] OpenGL framebuffer context init OK
14:59:05 : [gfx] Created drawable (/procedural/dashboard.tobj)
14:59:05 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
14:59:05 : [gfx] Created drawable (/procedural/generic_env.tobj)
14:59:05 : [gfx] Created drawable (/procedural/water_env.tobj)
14:59:05 : [snd] select device (ds
14:59:05 : [ds8] Available device : Primärer Soundtreiber ().
14:59:05 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{c390e787-8891-4bb4-802b-c5911497cf77}).
14:59:05 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{9982ba67-efc1-4f64-9753-3cb0c5c5041f}).
14:59:05 : [ds8] Initialization OK.
14:59:05 : g_ui_recache
14:59:05 : exit
14:59:05 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:59:05 : [model] Model geometry '/vehicle/truck/scania/truck.pmg' is malformed.
14:59:05 : Loading city data ....
14:59:05 : Loading country data ....
14:59:05 : Loading cargo data ....
14:59:26 : game
14:59:26 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:59:26 : [model] Model geometry '/vehicle/truck/scania/truck.pmg' is malformed.
14:59:27 : Loading resource server data ....
14:59:27 : Loading road data ....
14:59:27 : Loading terrain data ....
14:59:27 : Loading railing data ....
14:59:27 : Loading building data ....
14:59:27 : Loading model data ....
14:59:27 : Loading prefab data ....
14:59:27 : Loading sign data ....
14:59:27 : Loading traffic lights data ....
14:59:27 : Loading vegetation data ....
14:59:27 : Loading hinges data ....
14:59:27 : Loading stamp data ....
14:59:27 : Loading movers data ....
14:59:27 : Loading animated models ....
14:59:27 : Loading ferries ....
14:59:27 : Loading city data ....
14:59:27 : Loading cargo data ....
14:59:27 : Loading company data ....
14:59:27 : Loading country data ....
14:59:54 : Map successfully loaded ....
14:59:54 : Starting the campaign ...