language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
23:15:28 : [gl] GL_max_texture_size: 16384
23:15:28 : [gl] taking advantage of 'GL_multitexture'
23:15:28 : [gl] Sampler count: 4
23:15:28 : [gl] taking advantage of 'GL_ARB_fragment_program'
23:15:28 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
23:15:28 : [gl] taking advantage of 'GL_texture_border_clamp'
23:15:28 : [gl] taking advantage of 'GL_texture_compression'
23:15:28 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
23:15:28 : [gl] taking advantage of 'GL_texture_cube_map'
23:15:28 : [gl] taking advantage of 'GL_texture_env_crossbar'
23:15:28 : [gl] taking advantage of 'GL_texture_env_combine'
23:15:28 : [gl] taking advantage of 'GL_texture_rectangle'
23:15:28 : [gl] taking advantage of 'GL_transpose_matrix'
23:15:28 : [gl] taking advantage of 'GL_vertex_buffer_object'
23:15:28 : [gl] taking advantage of 'GL_ARB_vertex_program'
23:15:28 : [gl] Vertex attribute count: 16
23:15:28 : [gl] taking advantage of 'GL_shader_objects'
23:15:28 : [gl] taking advantage of 'GL_vertex_shader'
23:15:28 : [gl] taking advantage of 'GL_fragment_shader'
23:15:28 : [gl] taking advantage of 'GL_draw_buffers'
23:15:28 : [gl] taking advantage of 'GL_blend_color'
23:15:28 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
23:15:28 : [gl] taking advantage of 'GL_draw_range_elements'
23:15:28 : [gl] taking advantage of 'GL_rescale_normal'
23:15:28 : [gl] taking advantage of 'GL_secondary_color'
23:15:28 : [gl] taking advantage of 'GL_separate_spcular_color'
23:15:28 : [gl] taking advantage of 'GL_texture3D'
23:15:28 : [gl] taking advantage of 'GL_texture_edge_clamp'
23:15:28 : [gl] taking advantage of 'GL_texture_env_add'
23:15:28 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
23:15:28 : [gl] Max anisotropy factor: 16
23:15:28 : [gl] taking advantage of 'GL_NV_register_combiners'
23:15:28 : [gl] taking advantage of 'GL_NV_register_combiners2'
23:15:28 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
23:15:28 : [gl] taking advantage of 'GL_NV_texture_shader'
23:15:28 : [gl] taking advantage of 'GL_NV_texture_shader2'
23:15:28 : [gl] taking advantage of 'GL_NV_texture_shader3'
23:15:28 : [gl] taking advantage of 'GL_NV_fragment_program'
23:15:28 : [gl] taking advantage of 'GL_NV_fragment_program_option'
23:15:28 : [gl] taking advantage of 'GL_NV_fragment_program2'
23:15:28 : [gl] taking advantage of 'GL_NV_vertex_program2'
23:15:28 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
23:15:28 : [gl] taking advantage of 'GL_NV_vertex_program3'
23:15:28 : [gl] taking advantage of 'GL_generate_mipmap'
23:15:28 : [gl] taking advantage of 'GL_framebuffer_object'
23:15:28 : [gl] taking advantage of 'WGL_ARB_extensions_string'
23:15:28 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
23:15:28 : [gl] taking advantage of 'WGL_EXT_swap_control'
23:15:28 : [gl] taking advantage of 'WGL_ARB_pixel_format'
23:15:28 : [gl] taking advantage of 'GL_ARB_multisample'
23:15:28 : [gl] Detected support for 16x anti-aliasing.
23:15:28 : [gl] Detected support for 8x anti-aliasing.
23:15:28 : [gl] Detected support for 4x anti-aliasing.
23:15:28 : [gl] Detected support for 2x anti-aliasing.
23:15:28 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
23:15:28 : Rendering path available: GL1X
23:15:28 : Rendering path available: ARB1
23:15:28 : Rendering path available: NV1X
23:15:28 : Rendering path available: NV2X
23:15:28 : Rendering path available: NV3X
23:15:28 : Rendering path available: NV4X
23:15:28 : Rendering path available: ARB2
23:15:28 : Rendering path available: GL2X
23:15:28 : [dx9] Direct3D9Ex detected.
23:15:28 : [dx9] Number of adapters found: 1
23:15:28 : [dx9] Adapter #0: NVIDIA GeForce GT 440 (nvd3dum.dll) [driver version: 8.17.12.5933]
23:15:28 : Rendering path available: SM2X
23:15:28 : Rendering path available: SM3X
23:15:28 : [vid] We are using a refresh rate 75Hz, which is bigger than the desktop uses - 60Hz
23:15:29 : [gl] CDS init: OK
23:15:29 : [gl] SetPixelFormat: OK (7, color 32 bits, depth 24 bits).
23:15:29 : [gl] wglCreateContext: OK
23:15:29 : [gl] OpenGL framebuffer context init OK
23:15:29 : [gfx] Created drawable (/procedural/truck0.tobj)
23:15:29 : [gfx] Created drawable (/procedural/truck1.tobj)
23:15:29 : [gfx] Created drawable (/procedural/truck2.tobj)
23:15:29 : [gfx] Created drawable (/procedural/truck3.tobj)
23:15:29 : [gfx] Created drawable (/procedural/truck4.tobj)
23:15:29 : [gfx] Created drawable (/procedural/truck5.tobj)
23:15:29 : [gfx] Created drawable (/procedural/truck6.tobj)
23:15:29 : [gfx] Created drawable (/procedural/truck7.tobj)
23:15:29 : [gfx] Created drawable (/procedural/truck8.tobj)
23:15:29 : [gfx] Created drawable (/procedural/truck9.tobj)
23:15:29 : [gfx] Created drawable (/procedural/dashboard.tobj)
23:15:29 : [gfx] Created drawable (/procedural/close_mirror.tobj)
23:15:29 : [gfx] Created drawable (/procedural/far_mirror.tobj)
23:15:29 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
23:15:29 : [gfx] Created drawable (/procedural/generic_env.tobj)
23:15:29 : [gfx] Created drawable (/procedural/water_env.tobj)
23:15:29 : [gfx] Created drawable (/procedural/ocean_env.tobj)
23:15:29 : Setting UI reference mode to: 1152x864...
23:15:29 : [snd] select device (ds
23:15:29 : [ds8] Available device : Primärer Soundtreiber ().
23:15:29 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{9a0d99ef-dd3b-4991-b60b-5be01cf57608}).
23:15:29 : [ds8] Available device : E2360-1 (NVIDIA High Definition Audio) ({0.0.0.00000000}.{4ec4b4d9-b782-4d0e-858c-7827382b22c6}).
23:15:29 : [ds8] Available device : Realtek HDMI Output (Realtek High Definition Audio) ({0.0.0.00000000}.{630da97a-9645-46c7-8a3c-da29ebeb5b70}).
23:15:29 : [ds8] Initialization OK.
23:15:29 : g_ui_recache
23:15:29 : exit
23:15:30 : [fs] Unable to open file for reading. (/model/flare/tr_denisam.pmd)
23:15:30 : [ld] failed to open /model/flare/tr_denisam.pmd
23:15:30 : [unit] File '/unit/hookup/tr_denisam.sii', line 10:
23:15:30 : [unit] The requested value '/model/flare/tr_denisam.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
23:15:30 : [unit] File '/unit/hookup/truck_smoke_pipe.sii', line 3:
23:15:30 : [unit] The unit name 'truck.smoke.pipe' is already taken by an existing unit (of type 'vehicle_particle').
23:15:30 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
23:15:30 : Loading city data ....
23:15:30 : Loading cargo descriptions ....
23:15:46 : game