******** : log created on : Saturday August 31 2013 @ 17:11:18
17:11:18 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
17:11:18 : [sys] DirectX version : 4.09.00.0904
17:11:18 : [cpu] GenuineIntel [Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz] at ~3200MHz.
17:11:18 : [cpu] Features utilized: fpu cmov mmx sse sse2.
17:11:18 : [sys] using QPC / unknown timer (thread affinity: 3), frequency 3125039Hz
17:11:18 : [mem] physical memory detected (4194303K/4194303K)
17:11:18 : [mem] virtual memory detected (2097024K/2024624K)
17:11:18 : [mem] Trying to allocate memory pool (819200K)
17:11:18 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
17:11:18 : [ufs] registered symlink from /custom_build/de_de to /
17:11:18 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
17:11:18 : [ufs] Home directory: 'C:/Users/Daniel/Documents/German Truck Simulator'.
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/GTS_Echte_Firmen_Mega_Mod_SCS_Trailer_by_lkwaner.scs
17:11:18 : [zipfs] GTS_Echte_Firmen_Mega_Mod_SCS_Trailer_by_lkwaner.scs: mounted ok, 300 entries [0x402a8df9]
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_defs&mats.scs
17:11:18 : [zipfs] zzzZHarrysMap_defs&mats.scs: mounted ok, 14721 entries [0xccfcd456]
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_map.scs
17:11:18 : [zipfs] zzzZHarrysMap_map.scs: mounted ok, 2 entries [0x80b3ec36]
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_model1.scs
17:11:18 : [zipfs] zzzZHarrysMap_model1.scs: mounted ok, 2232 entries [0xaedd3d6a]
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_model2.scs
17:11:18 : [zipfs] zzzZHarrysMap_model2.scs: mounted ok, 1265 entries [0x8df6aa38]
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_model3.scs
17:11:18 : [zipfs] zzzZHarrysMap_model3.scs: mounted ok, 3489 entries [0x7222f696]
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_model4.scs
17:11:18 : [zipfs] zzzZHarrysMap_model4.scs: mounted ok, 924 entries [0x2369367f]
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_model5.scs
17:11:18 : [zipfs] zzzZHarrysMap_model5.scs: mounted ok, 9578 entries [0xb4e39872]
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_other_models.scs
17:11:18 : [zipfs] zzzZHarrysMap_other_models.scs: mounted ok, 7767 entries [0x8d0901c6]
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzzMercedes Sprinter 311CDI + interior.scs
17:11:18 : [zipfs] zzzzMercedes Sprinter 311CDI + interior.scs: mounted ok, 210 entries [0x9abc5be2]
17:11:18 : exec /home/config.cfg
17:11:18 : [sys] Executing /home/config.cfg ...
17:11:18 : uset g_minicon "0"
17:11:18 : uset g_console "1"
17:11:18 : uset g_trackir "1"
17:11:18 : uset g_developer "1"
17:11:18 : uset g_cargo_sort "2"
17:11:18 : uset g_save_idx "1"
17:11:18 : uset g_mouse_control "0"
17:11:18 : uset g_steering_func_param "0.0"
17:11:18 : uset g_joy_axis_brake_dz "0.0"
17:11:18 : uset g_joy_axis_brake "7"
17:11:18 : uset g_joy_ff_gain "1.0"
17:11:18 : uset g_joy_axis_throttle_dz "0.0"
17:11:18 : uset g_joy_axis_throttle "7"
17:11:18 : uset g_joy_axis_ff "0"
17:11:18 : uset g_joy_axis_combine "0"
17:11:18 : uset g_joy_axis_steer_sens "0.49"
17:11:18 : uset g_joy_axis_steer_dz "0.0"
17:11:18 : uset g_joy_axis_steer "7"
17:11:18 : uset g_tutorial "1"
17:11:18 : uset g_mirrors "1"
17:11:18 : uset g_fatigue "1"
17:11:18 : uset g_police "1"
17:11:18 : uset g_subtitles "0"
17:11:18 : uset g_clock_24 "1"
17:11:18 : uset g_quality "2"
17:11:18 : uset g_reflection "1"
17:11:18 : uset g_mph "0"
17:11:18 : uset g_atrans "0"
17:11:18 : uset g_flyspeed "100.0"
17:11:18 : uset g_lang "de_de"
17:11:18 : uset g_colbox "0"
17:11:18 : uset r_gamma "1.0"
17:11:18 : uset r_path "5"
17:11:18 : uset r_msaa "4"
17:11:18 : uset r_fullscreen "1"
17:11:18 : uset r_mode "1280x800x32x75"
17:11:18 : uset r_device "gl"
17:11:18 : uset r_driver "gl"
17:11:18 : uset g_detail_veg "2"
17:11:18 : uset g_texture_usage_stats "0"
17:11:18 : uset g_fps "0"
17:11:18 : uset g_stream_exts ".ogg;.mp3"
17:11:18 : uset ds8_mix_channels "2"
17:11:18 : uset ds8_mix_depth "16"
17:11:18 : uset ds8_mix_rate "44100"
17:11:18 : uset ds8_reverse_stereo "0"
17:11:18 : uset s_acceleration "1"
17:11:18 : uset s_mix_channels "2"
17:11:18 : uset s_mix_depth "16"
17:11:18 : uset s_mix_rate "44100"
17:11:18 : uset s_sfx_enabled "1"
17:11:18 : uset s_music_enabled "1"
17:11:18 : uset s_sfx_volume "1.0"
17:11:18 : uset s_music_volume "0.69"
17:11:18 : uset s_reverse_stereo "0"
17:11:18 : uset s_device "ds8"
17:11:18 : uset r_vsync "1"
17:11:18 : uset r_quirks "0"
17:11:18 : uset r_anisotropy_factor "0.5"
17:11:18 : uset r_texture_detail "0"
17:11:18 : uset i_force_gain "1.0"
17:11:18 : uset i_feedback "1"
17:11:18 : uset i_joystick2 "-1"
17:11:18 : uset i_joystick1 "-1"
17:11:18 : uset i_deadzone "0.0"
17:11:18 : uset i_device "di8"
17:11:18 : uset m_invert "0"
17:11:18 : uset m_sensitivity "0.33"
17:11:18 : uset m_filter "0"
17:11:18 : uset g_view_dist "1.0"
17:11:18 : German Truck Simulator init ver.1.32 (rev. 27280)
17:11:19 : [gl] ICD OpenGL driver detected.
17:11:19 : [gl] driver: Intel(R) HD Graphics 4600
17:11:19 : [gl] vendor: Intel
17:11:19 : [gl] version: 4.0.0 - Build 9.18.10.3165
17:11:19 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_EXT_texture_storage GL_ARB_texture_storage GL_INTEL_map_texture GL_ARB_ES2_compatibility
17:11:19 : [gl] GL_max_texture_size: 8192
17:11:19 : [gl] taking advantage of 'GL_multitexture'
17:11:19 : [gl] Sampler count: 8
17:11:19 : [gl] taking advantage of 'GL_ARB_fragment_program'
17:11:19 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
17:11:19 : [gl] taking advantage of 'GL_texture_border_clamp'
17:11:19 : [gl] taking advantage of 'GL_texture_compression'
17:11:19 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
17:11:19 : [gl] taking advantage of 'GL_texture_cube_map'
17:11:19 : [gl] taking advantage of 'GL_texture_env_crossbar'
17:11:19 : [gl] taking advantage of 'GL_texture_env_combine'
17:11:19 : [gl] taking advantage of 'GL_texture_rectangle'
17:11:19 : [gl] taking advantage of 'GL_transpose_matrix'
17:11:19 : [gl] taking advantage of 'GL_vertex_buffer_object'
17:11:19 : [gl] taking advantage of 'GL_ARB_vertex_program'
17:11:19 : [gl] Vertex attribute count: 16
17:11:19 : [gl] taking advantage of 'GL_shader_objects'
17:11:19 : [gl] taking advantage of 'GL_vertex_shader'
17:11:19 : [gl] taking advantage of 'GL_fragment_shader'
17:11:19 : [gl] taking advantage of 'GL_draw_buffers'
17:11:19 : [gl] taking advantage of 'GL_blend_color'
17:11:19 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
17:11:19 : [gl] taking advantage of 'GL_draw_range_elements'
17:11:19 : [gl] taking advantage of 'GL_rescale_normal'
17:11:19 : [gl] taking advantage of 'GL_secondary_color'
17:11:19 : [gl] taking advantage of 'GL_separate_spcular_color'
17:11:19 : [gl] taking advantage of 'GL_texture3D'
17:11:19 : [gl] taking advantage of 'GL_texture_edge_clamp'
17:11:19 : [gl] taking advantage of 'GL_texture_env_add'
17:11:19 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
17:11:19 : [gl] Max anisotropy factor: 16
17:11:19 : [gl] taking advantage of 'GL_generate_mipmap'
17:11:19 : [gl] taking advantage of 'GL_framebuffer_object'
17:11:19 : [gl] taking advantage of 'WGL_ARB_extensions_string'
17:11:19 : [gl] WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es2_profile
17:11:19 : [gl] taking advantage of 'WGL_EXT_swap_control'
17:11:19 : [gl] taking advantage of 'WGL_ARB_pixel_format'
17:11:19 : [gl] taking advantage of 'GL_ARB_multisample'
17:11:19 : [gl] Detected support for 8x anti-aliasing.
17:11:19 : [gl] Detected support for 4x anti-aliasing.
17:11:19 : Rendering path available: GL1X
17:11:19 : Rendering path available: ARB1
17:11:19 : Rendering path available: ARB2
17:11:19 : Rendering path available: GL2X
17:11:19 : [dx9] Direct3D9Ex detected.
17:11:19 : [dx9] Number of adapters found: 1
17:11:19 : [dx9] Adapter #0: Intel(R) HD Graphics 4600 (igdumdim32.dll) [driver version: 9.18.10.3165]
17:11:19 : Rendering path available: SM2X
17:11:19 : Rendering path available: SM3X
17:11:19 : [gl] CDS init: OK
17:11:19 : [gl] SetPixelFormat: OK (16, color 32 bits, depth 24 bits).
17:11:19 : [gl] wglCreateContext: OK
17:11:19 : [gl] OpenGL framebuffer context init OK
17:11:19 : [gfx] Created drawable (/procedural/truck0.tobj)
17:11:19 : [gfx] Created drawable (/procedural/truck1.tobj)
17:11:19 : [gfx] Created drawable (/procedural/truck2.tobj)
17:11:19 : [gfx] Created drawable (/procedural/truck3.tobj)
17:11:19 : [gfx] Created drawable (/procedural/truck4.tobj)
17:11:19 : [gfx] Created drawable (/procedural/truck5.tobj)
17:11:19 : [gfx] Created drawable (/procedural/truck6.tobj)
17:11:19 : [gfx] Created drawable (/procedural/truck7.tobj)
17:11:19 : [gfx] Created drawable (/procedural/truck8.tobj)
17:11:19 : [gfx] Created drawable (/procedural/truck9.tobj)
17:11:19 : [gfx] Created drawable (/procedural/dashboard.tobj)
17:11:19 : [gfx] Created drawable (/procedural/close_mirror.tobj)
17:11:19 : [gfx] Created drawable (/procedural/far_mirror.tobj)
17:11:19 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
17:11:19 : [gfx] Created drawable (/procedural/generic_env.tobj)
17:11:19 : [gfx] Created drawable (/procedural/water_env.tobj)
17:11:19 : [gfx] Created drawable (/procedural/ocean_env.tobj)
17:11:19 : Setting UI reference mode to: 1152x864...
17:11:19 : [snd] select device (ds
17:11:19 : [ds8] Available device : Primärer Soundtreiber ().
17:11:19 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{5a3b2b68-32c0-4460-9d96-aab92521e97d}).
17:11:19 : [ds8] Initialization OK.
17:11:19 : g_ui_recache
17:11:19 : exit
17:11:19 : [unit] File '/unit/hookup/truck_smoke_pipe.sii', line 3:
17:11:19 : [unit] The unit name 'truck.smoke.pipe' is already taken by an existing unit (of type 'vehicle_particle').
17:11:19 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:11:19 : Loading city data ....
17:11:19 : Loading cargo descriptions ....
17:11:24 : ui t console:system_02
17:11:24 : ui t console:system_02
17:11:27 : game
17:11:27 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:11:27 : Loading resource server data ....
17:11:27 : Loading road data ....
17:11:27 : Loading terrain data ....
17:11:27 : Loading railing data ....
17:11:27 : Loading building data ....
17:11:27 : Loading model data ....
17:11:27 : Loading prefab data ....
17:11:27 : Loading sign data ....
17:11:27 : Loading traffic lights data ....
17:11:27 : Loading vegetation data ....
17:11:27 : Loading hinges data ....
17:11:27 : Loading stamp data ....
17:11:27 : Loading movers data ....
17:11:27 : Loading animated models ....
17:11:27 : Loading sound item data ....
17:11:27 : Loading live stream data ....
17:11:27 : Loading cargo data ....
17:11:27 : Loading company data ....
17:11:27 : Loading city data ....
17:11:27 : Loading cargo descriptions ....
17:11:27 : Map '/map/germany.mbd' loading started ....
17:11:28 : Map successfully loaded ....
17:11:28 : Starting the saved game (/home/save/1) ...
17:12:11 : ui t console:system_02
17:12:11 : ui t console:system_02
17:12:14 : ui t console:system_02
17:12:15 : ui t console:system_02
17:12:16 : ui t console:system_02
17:12:16 : ui t console:system_02
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:442 post-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:442 post-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:20 : ui t console:system_02
17:12:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:20 : [gl] ./gl_buffer.cpp:442 post-BufferData - error 0x505 (out_of_memory)